Team Goal :

  • Complete this jam without any of the team crunching. 
  •  Work and bond as a team, over a project we can all enjoy. 
  • Experience working with a group to develop a project. 
  • Get to the finish line with something we all can be proud of.
  •  Make new friends and connections.
  • Create something portfolio worthy.
  • Gain individual improvement and criticism on our work. 

All of our above goals were accomplished in our team within the two weeks we had. 


Mutata Jamboree

In a post-apocalyptic world devoid of excitement, embrace the power to create captivating creatures using genetic mutations. Explore endless possibilities by combining mutations to construct creatures like walking eyes or Cronenberg-esque entities. Unleash your creativity and shape a desolate world into a captivating haven of fascinating lifeforms in this intriguing game.


Minimum Viable Product (MVP): 

Our goal in our MVP is to create a game where the user can express their creativity, making various creatures. Thus our focus is on the creature creation and its experience there. 
Note : Click on the computers to enter the creature creator 

Art Team : 

Hanna - 2D Assets Artist / Art Team Lead 

Eric - 3D Artist

Sound Team : 

Ryna - Sound Designer 

Noah -  Composer (BandcampLink)

Seong - Voice Actor ( TwitterLink )

Programing Team : 

Seth  -  Lead Programmer

Ekin Sertkaya -junior Programmer

GalAzu - ( Advisor/ creative input )

Management Team : 

William VB  - Team Manager

Additional Contributors :

Devolver Digital - Volley IP 

Volvy IP likeness used with permission from Devolver Digital 


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